Sonic Racing: CrossWorlds Promises Fair Play Without Comeback Items
Sonic Racing: CrossWorlds is set to redefine the racing game landscape by prioritizing fair play over chaotic comeback mechanics. In a recent interview, Takashi Iizuka, head of Sonic Team, revealed that the game will not feature items akin to Mario Kart’s infamous Blue Shell, which often allows players at the back of the pack to snatch victory from those in the lead. Instead, Iizuka emphasized a design philosophy focused on balanced racing, ensuring that the gameplay remains fair and enjoyable for all participants.
The development team initially created the game without any items, honing the core racing experience before introducing elements that enhance gameplay without compromising fairness. After extensive playtesting, they decided to eliminate any items that could lead to frustrating experiences for players. This approach aims to deliver a racing experience that feels both chaotic and equitable, allowing skill to shine through rather than luck.
As Sonic Racing: CrossWorlds prepares for its release on September 25, it will also introduce a variety of crossover content, featuring characters and vehicles from popular franchises like Minecraft and SpongeBob SquarePants. This blend of familiar faces with a commitment to fair competition could set a new standard in the racing genre. Will this innovative approach resonate with players, or will they miss the thrill of comeback items? Only time will tell.
Original source: https://www.videogameschronicle.com/news/sonic-racing-crossworlds-items-wont-let-players-come-back-from-behind-and-win-all-the-time-sonic-team-head-says/